1.Make a rough sketch of the app concept
Any app begins with a concept. This is the beginning of how the app will make money online. It doesn’t have to be tall, innovative, or smart. It’s enough to have a concept.
With a pen and paper, sketch out the app concept. The aim is to make the concept a reality. Before you begin designing the software, you must first decide how it will function and what functionality it will have. That’s what there is to it! To draw the app concept, you don’t need any special equipment. What you need is a pen and a piece of paper. Start sketching, making a feature list, and see how the concept comes to life on paper.
We tend to divide the app’s functionality into two categories: Must Haves and Nice To Haves. The Must-Haves are features that your app can’t do without, while the Nice To Haves are nice but not necessary.
When creating an app, you want it to be as light and quick as possible. With a tool like AppMySite, you can expedite app development and quickly launch on the app stores. It’s known as a Minimum Viable Product (MVP), and it’s the first and most basic edition of the software. When you concentrate on what matters most, you will accelerate the growth of the app and make it more robust to setbacks.
Here are some questions to ponder:
· What features do you have the option of omitting?
· Which attribute is a differentiator or a moneymaker?
· Are there any settings in your app that make it bloated or slow?
Making an app with a variety of functionality is appealing. This just serves to hide the one thing your app excels at. Be certain that your software just does one thing, and that it does it well.
2.Investigate the Market
Market research is often overlooked by software creators, despite the fact that it is an essential component of the development process. By doing research ahead of time, you can save time and effort later. You want to know if the app concept is feasible before you start developing it.
Conducting market analysis prior to developing the app will help you avoid making costly errors early on. You test expectations and evaluate prospective customers’ desires. There are two categories of market analysis that are particularly useful:
· Identifying the blunders made by your rivals
· determining whether or not users are searching for an app similar to yours
That’s right! You can predict the market for an app even though you haven’t created one yet. Who is your app built for? What are their characteristics? What effect does the software have on a specific issue that people are having? How are they currently dealing with the issue? What kind of improvement do you want to achieve with your app? You should easily identify the problem your software solves and who it solves it for based on your analysis.
3.Mockups of your app should be made
It’s better to create mockups before beginning to develop the software. A mockup is a rough drawing of the configuration, user interfaces (UIs), and flow of your app. A mockup is a visual representation of an interface that does not have any needless information. It’s a concept approach to the app that prioritizes functionality over aesthetics.
Your app’s flow and interactions can also be defined in a mockup. So, what happens if you press the button? What’s the best way to get from screen A to screen B? What is the flow of your app’s navigation?
When you’re working on an app for a customer or boss, designing a mockup is a great way to show them what the final product would look like before you start developing it. You will use mockups to direct them through the UI and help them visualize and visualize the whole game.
4.Make a Graphic Design for Your App
It’s time to create a graphic template for your app now that your concept is taking shape. Pixel-perfect visual specifications, special effects, image assets, and often even animations and motion design are all part of the app’s design.
Professional graphic designers spend years honing their craft, and a decent graphic designer will produce 100 times the results of an amateur designer like yourself (supposing you’re a developer). As an app maker, you must play to your strengths, which could include outsourcing jobs that you aren’t very good at. Employ a talented graphic designer.
Don’t reinvent the wheel if you’re doing it alone. To save time, use a design template designed specifically for iOS applications. Create your own version using the template’s building blocks, and customize them.
5.Create a landing page for your app
This is a chance to engage with new app buyers before the app is officially released on the App Store. Since you don’t yet have an App Store page to offer your customers, a landing page website is important.
The following elements are required for your app’s page:
· At the top of the list, there should be a straightforward headline.
· A one-paragraph introduction or an explainer video
· A snapshot of an app or a mockup of an iPhone
· A call to action, such as to register or use the software.
· An overview of the app’s capabilities and advantages
· An “About Us” segment or a report about the app’s developers
You should experiment with the order in which these elements appear. The page acts as a focal point to which you can direct visitors if they want to learn more about your app. And, since you don’t even have a product listing in the App Store, you’ll need something more to lure new users when you’re still developing your software.
6.Build Your App
Since you’ve set the foundations for your software idea, the actual development of the app becomes much simpler. You’ve made mockups, designed your app, and taken the first steps toward promoting it with a website. Congratulations!
App architecture can be divided into two categories:
· The part of the software that you can see is called the front-end. Design, navigation, graphics, user interface, animation, and data processing are also included.
· Back-end: This is the part of the app that is hidden from view. Databases, networking, data collection, and user management are also included.
When you design the app’s front-end, you’re defining the app’s User Interfaces and deciding what can happen when people connect with it. You create the app’s features and set up the app’s navigation.
The majority of your app’s data is stored in the backend. Many modern applications use cloud-based backends such as Firebase or Parse Server. When data, such as images, tweets, or social media messages, is made in the app, it is transferred to the cloud and saved in a database. The software saves local versions of the data and updates them when new information becomes available.
As a developer, you’re responsible for integrating the front-end and back-end. Assume you’re creating a Twitter app. You develop and bind user interfaces for creating and viewing tweets, as well as the back-end servers. Newly generated tweets are saved in the archive, which can also be used to read previously archived tweets.
The software creation process can be sped up with a variety of resources. You are not required to code anything yourself. You have an armada of software, libraries, and implementations to pick from thanks to an active open-source ecosystem and the abundance of commercial development tools.
7.Publish your App
Are you all set to release your app? It’s time to put the app on the App Store now that you’ve finished it.
The procedure for submitting your app to the App Store is simple:
· Create an Apple Developer Account if you don’t already have one.
· With App Store Connect, you can prepare your app’s title and meta info.
· Using Xcode, publish your most recent app to the App Store.
· Apple evaluates the software in accordance with the App Store Evaluation Guidelines.
Once your app has been certified, it will be live in the App Store. Your software is now available for download and installation. Get more information here.
The job doesn’t end until the app is published. In reality, it is just getting started! You go back to paper to develop the app after gathering some early adopter suggestions (see below).
You do market analysis, refine your mockups and prototypes, and add new features to your product. The loop begins again as you release the next update of your app in the App Store. This is a step-by-step procedure. You must also publicize your app. Before you launch your game, I suggest that you start marketing it. You create a buzz before you start so that you can hit the ground running once you do.
8.Market Your App and Take Feedback
Developers of mobile apps are problem solvers. Your software fixes a challenge for others, and this is what makes them want to download and use it. Is that, however, what there is to it?
Marketing aids in the implementation of transformation. For example, switching from an old to a new approach. Part of your job as a software developer is to assist users with making the change.
So, where do you begin? Ask yourself three basic questions:
· What dilemma is your software supposed to solve?
· Who is your app built for?
· What is the best way to contact certain individuals?
The simplest way to obtain input from the app’s customers is to give them a personal email asking how they’re doing and how they’re using it. “How are you using my app?” you literally inquire. There’s no need for complicated analytics!
The word “how” is crucial. You don’t inquire as to whether or not they like your app, if they would like to see it updated, or what they think of a new feature. You can ask some questions, but you’ll almost certainly get biased responses. You need real-world solutions.
You identify interactions in your app that you felt would go differently when you’ve completed any of those feedback sessions. You check to see how your goals line up with real-world outcomes. If they don’t, you’ll need to adjust your preferences or switch apps.
That’s all the basics covered. You need to delve deeper into these tips to become a successful app developer. Treat your app like a business. The aim of a company is to provide value and to maintain the opportunity to provide value by charging a fee. You are compensated for your usefulness, and as a result, you are able to remain in company. It’s fine to have some fun, but this isn’t a picnic.